The educational objectives of the Bachelor of Fine Arts in are to give students an introductory education in the art and craft of professional game writing and design. Students are instructed through a strict regimen consisting of lectures, seminars, and total immersion workshops to excel in the creative art of game writing & design.

The educational objectives in the Bachelor of Fine Arts (BFA) in Game Design are to teach students the art and craft of game design and storytelling at the professional level. To accomplish this goal NYFA employs a curriculum of lectures, seminars, and total immersion workshops.

All Students Will:

  • Be able to deconstruct any game experience into Formal, Dramatic, and Dynamic systems.
  • Acquire the skills of game prototyping, playtesting, iteration, presentation, and collaboration.
  • Know how to prototype multiple games regardless of technical skills.
  • Know how to develop software using industry best practices, including Agile and Scrum.