Guided by an international team of experienced scholars, you will assist with current research projects and learn to reflect critically on how present-day cultures are shaped by social media, data, games, internet activism, apps, data visualisations, mobile devices, algorithms, and participatory platforms. Read more about our?teaching and research environment, including our teaching staff.?

The ?programme offered by??explicitly sees new media as present-day manifestations of cultural, social, political, and economic developments that have known similar expressions in different media technologies at different times. This is different from other programmes on new media, which often take a highly disciplinary approach taken from literature/film studies, or have scrapped all references to other fields of media research by focusing solely on the newness of new media.?

As such, the programme has attracted staff with diverse backgrounds who draw on multidisciplinary perspectives from media studies, communication studies, cultural studies, game studies, philosophy, anthropology, art history, gender studies, and political science.

Careers

Graduates of this Master?s programme await a large and expanding professional field:?

  • Media industries: graduates enter careers in media, information, communication, and cultural industries as advisor, producer, developer, interface/software architect, festival organizer, presenter, designers engineer, etc.
  • Governmental institutions: graduates fill advisory positions in governmental institutions and shape policies that make a difference in how our society gives its citizens the (digital) opportunities to act and have influence. The political ramifications of new media are often hidden in hardware and algorithms, but our students will know how to bring them out in the open and make them subject of critical reflection
  • Educational and cultural institutions: graduates are well prepared to transfer knowledge and skills in ways that connect with the expectations of many types of audiences in educational and cultural settings. Think of schools and universities, or public organizations that help advocate new media literacies