• Bachelor’s in Game Design at Sheridan College is offered as a 4-year teaching program.
  • This bachelor program has a co-op work option.
  • In order to be eligible to participate in a full-time Co-op Work Term, students must meet the GPA requirements.
  • The student to faculty ratio is 16:1 which bridges the gap between faculty and students.
  • Some of the main courses that students will study in this program are:
    • Introduction to Design Thinking
    • Narrative Skills for Game Designers
    • Introduction to Game Studies
    • Programming for Game Designers 1: Fundamentals
    • Composition and Rhetoric
  • The student will be able to apply techniques and methods in the production of a diverse portfolio of industry-standard game-art animation assets, game prototypes ad documents.
  • Assignments and class work focus on case studies, simulations and lab projects. Students will also complete a Co-op Work Term within the industry. The final semesters in the program are project-based, in which students work in teams to develop a game.
  • This program contains a mandatory internship for all students during the spring/summer semester (May–August) between the 6th and 7th academic semesters (3rd year).
  • All new international students beginning their full-time postsecondary studies (ESL and programs with tuition reduction excluded) in Spring 2023, Fall 2023 or Winter 2024 semesters in Year 1 (Semester 1) will receive an entrance scholarship ranging from $500 to $2,000.
  • Learning Outcomes & Careers:

    • Create compelling game content for multiple gaming applications, including triple-A, serious, casual, and mobile games, utilizing industry-standard tools and software.
    • Deploy a comprehensive knowledge of the historical, cultural, sociological and psychological aspects of computer games to engage with an audience.
    • Deploy technology as a discipline, understanding its relationship to other disciplines and its implications and impact on the individual, society and the future.
    • Design within the framework of an overall narrative structure to create interesting plots, subplots and gameplay for an area or level.
    • Evaluate the degree to which a game can be intuitively engaged by a user.
    • Communicate orally, graphically and in writing, employing the professional skills and techniques used in the design, development and documentation of computer games
    • The development of critical thinking, quantitative reasoning, written, and oral communication.
    • Implement game assets to execute the production of a game within a team setting.
    • Career positions may include: 
      • Game Designer
      • Level Designer
      • Systems Designer
      • Artist and Designer
      • Mobile or App Developer, etc