The educational objectives in the Master of Fine Arts in Game Design are to teach students the art and craft of game design and storytelling at the professional level, through a strict regimen consisting of lectures, seminars, and total-immersion workshops. MFA students in the game design school’s program will:

  • Acquire the skills of game prototyping, playtesting, iteration, presentation, and collaboration.
  • Know how to prototype multiple games regardless of technical skills.
  • Know how to develop software using industry standards — including workflow, multiple platforms, and coding.
  • Be able to deconstruct any game experience into formal, dramatic, and dynamic systems.