The interdisciplinary curriculum grounds students in those emerging areas that inform interaction and experience design—live event design, digital media, programming and electronics, and rapid prototyping and fabrication. Students will design and develop prototypes of wearables for athletic training, smart objects, or toys that are now networked (Internet of Things), and will use those rapid prototyping technologies and open source hardware and software that have made the Maker Movement possible. The core of the major teaches students how to use human centered design methods and usability testing to make their designs, projects, or experiences more effective.