• This program has the additional advantage of a master’s-level year with advanced and more deeply applied and deconstructed technical expertise in visual effects for 3D animation, film, television, and physical simulation.
  • The master’s year allows to deepen understanding of visual effects in more advanced technical ways, as well as providing a route to advanced degrees (for example, a Ph.D.) and world-leading technical research in the visual effects area. For this reason, students are expected to maintain a good grade average throughout their studies.
  • There is a clear focus on the technical simulation and systems side of the visual effects production pipeline. They will learn skills in 3D modeling and surface shader creation, but especially in the technical development of tool plug-ins and implementation of physical simulations in realistic film and TV productions such as particle effects and water.
  • Students also gain experience of the wider pre-production and production pipelines in team modules shared with other animation and technical effects disciplines, where they can work as a generalist on effects look development, pre-production, surface shaders, or in more specialist effects direction roles in simulation or rendering pipelines.
  • The course contains a programming strand, ensuring fully literate in the languages needed to develop and implement leading-edge tools and systems for 3D effects animation and simulation, in small or large productions for believable photo-real effects, from the small and often unnoticed, for example, water, to the large and spectacular, for example, explosions.
  • Ranked 3rd in the UK in the Animation Career Review College Rankings 2020. (192 colleges considered.
  • Ranked 14th in the world in the Animation Career Review International Animation School Rankings 2020.