This course aims to prepare you for a career as a games programmer, and you will design and program computer games from the outset. Typical areas of study include game logic and architecture, 3DÊprogramming language (such as Open GL) to produce game objects and environments.
The course has been designed in association with Codemasters and HandsOn, ensuring content has direct relevance to the computer games industry. We are part of the BUGS (Business and University Games Syndicate) network which includes industry partners such as Microsoft and Sony.