• The Bachelor of Games and Interactive Environments (Animation) degree gives students practical skills in motion graphics, 3D modelling and animation.
  • They will acquire underlying conceptual knowledge of the field of animation and develop the professional skills to effectively work within the animation industry.
  • They will develop a depth of understanding in the animation discipline, and be able to apply creative, critical and reflective practice and multi-disciplinary theory to game design and development problem solving processes.
  • They will develop the skills to apply modelling and abstraction techniques within complex game animation domains.
  • They will gain experience in the whole process of game and interaction development, from identification and evaluation of ideas, creation of design concepts, critique of existing and potential products, analysis of cultural impact and industry trends, right through to the development and delivery of a final product.
  • This course is a collaboration between the faculties of Science and Engineering, and Creative Industries, which means they will have access to experts in both design and technology.